5 Minutes with David Wu
How do you see the future of the gambling industries and the esports industries colliding?
There is a long history of gambling in esports and it continues to be a major driver. With the emergence of popular game designs utilizing Gacha , lootbox , and RNG game mechanics, I expect that trend to continue. Gambling industry has seen new markets open up and followed by regulation in the past (i.e. Internet Poker, Digital Casinos, Fantasy Sports). The proper regulation of esports gambling will continue to come up over the next few years and will be a difficult issue to solve because of the Global aspect of esports.
In what ways do esports need to be regulated for them to be utilized in the gambling world?
Unified Rulesets, anti-cheat technology, and registration for the competitors. Right now there are too many titles, genres, and inherent game knowledge needed to properly set odds/payouts on team-based titles. It is too easy to cheat at online/offline competitions as well as competing undefined rulesets and regulations and no regulatory body for the competitions themselves. Also with the frequency of game updates and content updates, the rule parameters regularly change on a monthly basis. Can you imagine trying to call a March Madness game where the number of points a basket is worth changes unannounced week to week throughout the tournament? Or if every change of possession was determined by a coin flip?
What do you see other than esports as a portal to a metamorphosis of the casino market?
I think the innovations in technology as well as access to a younger demographic will change the casino market. This audience is inherently familiar with risk/reward and taking chances on a constant basis.
In what ways can esports be implemented in the casino market other than wagering
As an attraction or draw to the casino market. Partnering up with tournaments or events, having resident streamers/shows, or almost anything you would want to do with sports celebrities.
What ways can we make sure that esports is only promoted in the casino market to a 21-and-over the audience?
This is a difficult question as many competitors will be under 21. On average the prime of an esports career is 19-22 years of age, and pro players tend to have years competitive experience before turning pro at 18. There are plenty of countries that require registration of SS ID/Tax ID to play online video games. However there is no such regulation in the US. Obviously checking IDs onsite and normal online methods of verification will still work but promotion will be an issue in many game titles.